
Well, I’ve been sitting on this for far too long. For the time being, my boxcar racing idea is not dead, but rather suspended. Reason? Not out of lack of interest I promise, I’m still super motivated to work on it more. However, a better opportunity presented itself and that opportunity was a programmer who [...]

Yeah, it was about time. That old blog design was just trying too hard to be cool. So yesterday, I set off to see what the world of WordPress themes had for me. You’d never think that finding a new theme would be so difficult. Once I finally found one, its taken me about two [...]

This is a mockup of a wheat mill scene that was originally conceived for my Boxcar kart racing game. The concept was that the players could actually drive through the structure and emerge on the other side. I’m very happy with the way this scene came out. One of my primary tricks for this scene [...]

Recently, I and some friends got the idea in our heads that it would be fun to climb the tallest mountain in Japan … overnight. Amazingly, the near 12 hour climb up and down did not kill anybody (though it was close). Here is a little photo documentary I made while not dying. It was [...]

Candy? Only to lure in the children. This was my first concept/mockup scene for my Boxcar kart racing (cart racing?) game. Style wise, I was channeling the spirits of past Disney concept artists. My friend Paul referred me to an amazing concept artist named Kay Nielsen. I immersed myself in his work with some silly [...]
In animation, they are called ‘key frames’ or sometimes ‘extremes’. They are the most important part of an action, essentially the parts that defines for the viewer what the action and emotion is; the parts of an action you remember. After creating ‘key frames’ an animator will draw the in between frames, connecting the key [...]
So here’s what I did. I plugged my computer into my CRT television and mirrored the output. Then I went to a website that ran a timer and attempted to take a descriptive picture with my old camera. What you see here, is that the time it takes for the image to display on my [...]
To my millions and millions of loyal readership, I apologize for the delays in making another post. Certainly, you are all refreshing my blog on a daily basis, hoping some progress has been made on “not just a box.” Well, my lack of posting is misleading. It might seem that I am not working on [...]
Before heading off into full production, or something like that, I need a place to really test and see where this project headed and what gameplay ideas I should explore. So I made a sandbox level to test some basic elements of this racing game, such as scale and speed. One principle concept to this [...]
Heeere we goooo!