traylorpark Featuring the Emmy Award winning life of Peter Traylor

boxcar
The Mill
The Mill

This is a mockup of a wheat mill scene that was originally conceived for my Boxcar kart racing game. The concept was that the players could actually drive through the structure and emerge on the other side. I’m very happy with the way this scene came out. One of my primary tricks for this scene [...]

Entrance to the Forest
Entrance to the Forest

Candy? Only to lure in the children. This was my first concept/mockup scene for my Boxcar kart racing (cart racing?) game. Style wise, I was channeling the spirits of past Disney concept artists. My friend Paul referred me to an amazing concept artist named Kay Nielsen. I immersed myself in his work with some silly [...]

not just a box /006

In animation, they are called ‘key frames’ or sometimes ‘extremes’. They are the most important part of an action, essentially the parts that defines for the viewer what the action and emotion is; the parts of an action you remember. After creating ‘key frames’ an animator will draw the in between frames, connecting the key [...]

not just a box /005

To my millions and millions of loyal readership, I apologize for the delays in making another post. Certainly, you are all refreshing my blog on a daily basis, hoping some progress has been made on “not just a box.” Well, my lack of posting is misleading. It might seem that I am not working on [...]

not just a box /004

Before heading off into full production, or something like that, I need a place to really test and see where this project headed and what gameplay ideas I should explore. So I made a sandbox level to test some basic elements of this racing game, such as scale and speed. One principle concept to this [...]

not just a box /003

Heeere we goooo!

not just a box /002

A box could be anything. That’s the starting point for this concept. A brown cardboard box. We all grew up playing in boxes; boxes that might have contained air-conditioners or Christmas presents. Inside the box was a sanctuary for our lucid imaginations to wander. Last summer, a friend of mine let me listen to some [...]

not just a box /001

So here is a concept: What if a racing game had a gameplay mechanic that encouraged the racers to stay close together instead of far apart? It’s a funny little problem racing games have to deal with, the fact that individual race cars tend to distance themselves from each other. However, a racing game is [...]